By Paul Steed
During this replace to his best-selling personality modeling e-book, specialist modeler and animator Paul Steed stocks a few guidance, tips, and strategies that experience made him one of many s such a lot well-known 3D artists. Modeling a personality in 3ds max, moment version offers readers a professional-level ability set because it chronicles the production of a unmarried low-poly real-time personality from inspiration to texture mapping, and provides perception into the method of making a high-resolution personality. tips on how to: version with primitives, Use extrusions and Booleans, replicate and reuse versions, Optimize the mesh, Create and observe textures, Loft shapes.
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Extra resources for Modeling a Character in 3ds max
Regardless of which tools you use or which techniques you employ, always think about and apply one simple rule to your modeling: Make Every Vertex Count. If it doesn’t contribute … get rid of it. Now let’s get crackin’ … 45 46 Part II / Modeling Now that you have your respective reference material into the computer in some way, it’s time to put it to use. In other words, how do you get it into max? Once you get it into max, how do you use it from there? You begin by loading the image into a viewport and then using the Line tool in max to trace the image.
Don’t get me wrong — I think I have great ideas for characters and (when I take my time) can execute a pretty cool design on paper, but after pounding the stuff out for a long time I sometimes feel like my ideas are stale and my designs flat. Seeing fresh new stuff from all kinds of artists is very exciting and leads me to do even better original designs. Work Environment While it might be a stretch to include a blurb about work environment in a design section of a book on making 3D characters, I have to stress what an important role I feel it plays on the creative process.
It may be a guy thing, but my office is my fortress against the rest of the world. Even as a kid I was always making tree houses or forts to get away from the world and call my own. My office is so important to me that once I basically came to the decision I didn’t feel comfortable sitting at my desk, couldn’t be creative enough because I hated everything about my office. So I got rid of all the furniture, ordered new desks, built new shelves from scratch, bought and framed a bunch of new prints, and painted all the walls a deep burgundy color.