By Claus Höfele
3D pics functions proceed to enhance in leaps and boundaries. as soon as the area of top-end desktops, awesome 3D pix are actually available for cellular units. cellular 3D photographs: studying 3D photographs with the Java Micro version is your hands-on advisor to this intriguing new international! examine the basics of 3D snap shots by utilizing the cellular 3D pictures API (JSR 184). targeting the Java Platform, Micro variation, this e-book is stuffed with a mess of easy-to-understand, real-world examples. you'll begin with the fundamentals of 3D programming, yet there's lots of complex assurance too, together with quaternion math, atmosphere mapping, and growing articulated characters. you are going to additionally the way to create 3D content material in within the open-source instrument Blender, import the art into your software, after which tailor the export to fulfill your wishes. by the point you're comprehensive, you are going to own 3D image abilities that would simply expand to different APIs, together with OpenGL ES with JSR 239 and the MascotCapsule V3 API, that are either featured within the appendix. no matter if you're a entire 3D pics beginner, a video game programmer able to expand your talents to a brand new enviornment, or a software program developer hoping to damage into the sport undefined, this publication will function a distinct, complete consultant to cellular 3D portraits!
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Additional info for Mobile 3D graphics : learning 3D graphics with the Java micro edition
M3g Fields GENERIC public static final int GENERIC Specifies a generic 4x4 projection matrix. PARALLEL public static final int PARALLEL Specifies a parallel projection matrix. PERSPECTIVE public static final int PERSPECTIVE Specifies a perspective projection matrix. Constructors Camera() public Camera() Constructs a new Camera node with default values. The default values are as follows: • projection mode : PARALLEL • view volume : opposite corners at (-1 -1 -1) and (1 1 1) Methods getProjection(float) public int getProjection(float params) Gets the current projection parameters and type.
3 specification are documented explicitly in the individual Appearance component classes. m3g Inherited Member Summary addAnimationTrack(AnimationTrack)140, animate(int)141, duplicate()142, find(int)142, getAnimationTrack(int)142, getAnimationTrackCount()143, getReferences(Object3D)143, getUserID()144, getUserObject()144, removeAnimationTrack(AnimationTrack)144, setUserID(int)144, setUserObject(Object)145 Constructors Appearance() public Appearance() Constructs an Appearance object with default values.
Constructors CompositingMode() public CompositingMode() Constructs a CompositingMode object with default values. m3g CompositingMode getAlphaThreshold() • depth test : enabled • depth write : enabled • color write : enabled • alpha write : enabled Methods getAlphaThreshold() public float getAlphaThreshold() Retrieves the current alpha testing threshold. Returns: the current alpha threshold [0, 1] See Also: setAlphaThreshold56 getBlending() public int getBlending() Retrieves the current frame buffer blending mode.