Download Maya Studio Projects Texturing and Lighting by Lee Lanier PDF

By Lee Lanier

Discover ways to create sensible electronic resources for movie and video games with this project-based guideFocused solely on sensible initiatives, this hands-on consultant indicates you ways to take advantage of Maya's texturing and lighting fixtures instruments in real-world events. no matter if you must sharpen your abilities or you are looking to wreck into the sector for the 1st time, you are going to research most sensible recommendations for this significant ability as you persist with the directions for a number of particular initiatives. you may as well create your personal model, utilizing ultimate Maya scene records to validate effects. The better half DVD contains supplemental video clips, undertaking aid documents, textures, instruments, specialist shaders, and more.Lighting and texturing tasks are usually a very good manner for brand spanking new animators to wreck into the businessThis is the single project-based booklet devoted to figuring out and imposing Maya's texturing and lighting fixtures instruments for developing sensible electronic resources for movie, video, and gamesWalks you step-by-step via lights and texturing items, characters, and locationsWritten via a qualified CG artist who has labored on high-profile movies together with Antz and ShrekIncludes a DVD with supplemental video guideline, extra instruments, and morePractical, project-based guideline during this advisor may help you excellent your ability with Maya's texturing and lighting fixtures instruments.

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This chapter and Chapter 2 use an area light and volume light, and the remaining lights are utilized throughout the remaining chapters. The key qualities of each light type follow: Directional╇ The directional light creates parallel rays. As such, the light has direction but not position. Hence, the position of the light icon will not affect the light quality. Directional lights are suitable for emulating the sun or other light sources that are a great distance from the subject. 14 (Top Left) Mannequin lit by a key light.

Additionally, the 2d Placement utility node offers attributes to offset, mirror, or rotate the procedural pattern. Filter Size is set to 32, and Shadow Color is set to a light blue. ma on the€DVD. 21 (Top) A 2d Placement utility node, automatically named place2dTexture1, connected to a Noise texture node. (Bottom) The utility’s UV tiling attributes Note that two naming conventions are applied to any given node in Maya: a “nice” name and a “long” name. A nice name includes spaces and features capitalization.

Nevertheless, 2d Placement and place2dTexture refer to the same node. The Hypershade work area uses the long naming convention to label the node icons. The Hypershade Create tab node list, however, uses the nice naming comvention. In contrast to procedural textures, several 2D textures are based on bitmaps imported by the user; these include File, Movie, and PSD File. When mapped to an attribute, a bitmap-based 2D texture is connected to its own 2d Placement utility node. When a 3D procedural texture is mapped to an attribute, a 3d Placement utility node is connected to the shading network.

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