By John L. Kundert-Gibbs
The writing during this ebook is topic of truth, and every part will get right down to enterprise speedy in describing the method handy. In gentle of this, think how a lot info has been packed in 1,000 pages. The skilled Maya artist may possibly already recognize loads of this data, however the effortless stuff is mentioned and brushed off speedy, as though the e-book is concerned to dig deeper.Appendix A, Interviews, is a spotlight of the booklet. 3 interviews with the luminaries Mark Sylvester from Alias|Wavefront and Craig Lyn and Habib Zargarpour, either one of commercial mild Magic, supply a special behind-the-scenes perception into how Maya used to be built and the way its getting used within the actual world.Between the examples dissected within the booklet and the resource fabric at the CD-ROM, any Maya consumer may still come clear of this booklet with various new methods and methods less than his or her belt. --Mike Caputo
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Extra info for Mastering Maya 3
As the perspective window has the most options (you can rotate, or tumble, the view as well as zoom and translate), let's quickly look at how to maneuver around the default perspective window. < previous page page_11 next page > < previous page page_12 next page > Page 12 Open a new scene in Maya; then hold down the Alt key and the left mouse button and drag the mouse around. The scene should spin around as you drag the mouse. If the scene does not rotate as you drag (you may see the cursor become a circle with a line through it), you may be in an orthographic view, which does not allow rotations.
You'll learn why it's such a useful set of tools and what you can do with it besides just ''denting" your models, and you'll get a preview of MEL scripting in Artisan's MEL script painting function. All the work you've done so far leads up to Chapter 8: Organic Modeling. In this chapter, we show you how to take a dog from a sketch to a finished NURBS patch model, and we finish building the human character using subdivision surfaces. Part III: Animation shows how to add motion to the models you've created: Chapter 9: Animating in Maya is where you will learn all you need to know to get started creating, controlling, and editing animation in Maya.
To rotate the cylinder, press the E key, and then rotate around the X (red), Y (green), or Z (blue) axes— or click the yellow circle on the outside to rotate on all axes at once (rotating on all axes at once is difficult to control and therefore not advisable). 13. Manipulator controls have their shortcut keys arranged so that they follow the top row of a QWERTY keyboard—Q for Select, W for Move, E for Rotate, R for Scale, T for the Manipulator tool, and Y for the Last Used tool (like the CV Curve tool, for example).