By Kelly L. Murdock
If you would like an outstanding educational on Lightwave eight, this can be a solid starter ebook. compatible for introductory info at the services of LW8.
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4. Click File, click Export, and then click Export OBJ. 5. obj, and click Save. 20 LIGHTWAVE 3D 8 REVEALED Learning the LightWave Interfaces Chapter 1 TEAM LinG L E S S O N 4 SET INTERFACE OPTIONS ▼ What You’ll Do Lesson 4 In this lesson, you’ll learn how to undo mistakes, change options, and set layout preferences. Set Interface Options The Edit menu in both interfaces includes menu commands to open the General and Display Options dialog boxes. These dialog boxes are different in the Modeler and the Layout interfaces, but they share many of the same settings.
The Numeric panel displays several options for the ball object. 8. In the Numeric panel, click the Tessellation button. 5. These triangles are equally spread over the entire surface of the ball instead of having many small polygons bunched at each end of the ball object. 9. Click the Make button to exit creation mode. lwo. Lesson 1 Create Primitive Objects LIGHTWAVE 3D 8 REVEALED 41 TEAM LinG Use the Platonic Solid Tool 1. Click the Create menu tab. 2. Select the More, Platonic Solid Tool menu command from the Primitives section of the Create menu tab.
16 Modeler interface’s Display Options Using the Undo Feature If you make a mistake, you can use the Edit, Undo feature to remove the effect of the last command. You can specify the number of actions kept in the Undo buffer in the General Options dialog box. If you undo an action, you can perform the action again using the Edit, Redo command. Setting the Number of Viewports Setting the Content Directory A text field that defines the Content Directory is located at the top of the General Options dialog box for both interfaces.