By Wes Beckwith, Steve Warner, Robin Wood
Significant other CD integrated with illustrations demonstrating using LightWave in characteristic movies! LightWave 3D : 1001 suggestions & tips brings jointly thirty-one masters within the fields of personality modeling, animation, texturing, lighting fixtures, electronic cinematography, lighting tricks, and programming to supply a myriad of precious advice for all degrees of LightWave clients. even if you ve simply begun utilizing LightWave otherwise you ve been utilizing it for years, this ebook of collective knowledge will make it easier to in achieving higher ends up in much less time via a mix of hidden software program positive factors, time-saving methods, innovations. The 1,354 guidance hide each point of LightWave, together with configuration, modeling, texturing, staging, lights, animating, lighting tricks, rendering, compositing, scripting, and troubleshooting.
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Extra info for LightWave 3D 8: 1001 Tips & Tricks
155 Robin Wood | Menu Layout | Beginner to Intermediate A Tab of Your Own In both Modeler and Layout, when you edit the menu layout, you can make any new tabs you want. There is no limit to how many tabs the same tool can be on. So, if you find yourself reaching for a few tools on different tabs over and over to do a common task, just make a tab with the name of the task, and put all the tools you need on that tab. They’ll all be there, ready at hand. 5-8 156 Policarpo | Menu Layout | Beginner Creating Custom Tabs and Shortcuts Customize tabs for quick and easy access to frequently used tools.
You specify the scene to load in the command line or Target field in a Windows shortcut by placing the path and filename of the scene within quotes after the command. lws from U:\Scenes when it starts. Versions: 7-8 ð Mac Note (Robin Wood): On the Mac, if you want to start from a specific scene, just put that scene in the Dock (or in DragThing, or wherever you put such things) and click on it to start LightWave. You can even give it an icon that will remind you which one it is, if you feel so inclined, and want to have several to work from.
Four-point polygons (quads) work best for SubD models. Versions: All Ü Note: Design Design, Pre-visualization, and Prep | 37 123 Geoffrey Kater | Design | All Levels Modeling the Bare Essentials Model only the necessary parts of your model for animation. In other words, don’t build the legs of a character if you’re only going to see it from the waist up. Modeling more just wastes computer resources, in storage, project time, and rendering time. Versions: All 124 Geoffrey Kater | Design | All Levels Efficient Texturing Don’t spend too much time on detailed texture maps that no one will ever see or notice.