Download Introducing Maya 5: 3D for Beginners by Dariush Derakhshani PDF

By Dariush Derakhshani

Alias Wavefront's Maya is the most excellent software for 3D modeling, animation, and rendering. it's utilized by such movie homes as business, gentle & Magic, Pixar, and Disney for developing 3D animation and lighting tricks. This Maya Press title—a cooperative booklet among Sybex and Alias Wavefront—is the ideal advent to 3D and Maya. notice: CD-ROM/DVD and different supplementary fabrics should not integrated as a part of book dossier.

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Every image generated by a computer, therefore, must either begin as a raster image or be rasterized as part of rendering for display. Vector Images Vector images are created in a wholly different way. Vector images are created using mathematical algorithms and geometric functions. Instead of defining the color of each and every pixel in a grid of a raster image, a vector image uses coordinates and geometric formulas to define areas, volumes, and shapes. Popular vector-based image applications include Illustrator and Flash, as well as practically all computer-aided design (CAD) programs such as AutoCAD or SolidWorks.

But color value can also be set on the hue, saturation, and value (HSV) channels of a color. Again, each channel holds a value from 0 to 255 (in a 24-bit image) that defines the final color. The hue value defines the actual tint (from red to green to violet) of the color. qxd 9/18/03 1:29 AM Page 16 16 ■ C H A P T E R 1 : I N T R O D U C T I O N T O C O M P U T E R G R A P H I C S A N D 3 D The saturation defines how much of that tint is present in the color. The higher the saturation value, the deeper the color.

A frame also refers to a unit of time in animation, whose exact chronological length depends on how fast the animation will eventually playback (frame rate). For example, at film rate (24fps) a single frame will last 1⁄24 of a second. At NTSC video rate (30fps) that same frame will last 1⁄30 of a second. Keyframes are key frames at which the animator creates a pose for a character (or whatever is being animated). In CG terms, a keyframe is a frame in which a pose, a position, or some other such value has been saved in time.

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