By Dariush Derakhshani
What you must wake up and operating on Autodesk Maya 2014
Autodesk Maya is the industry-leading 3D animation and results software program, and this particular Autodesk legit Press booklet is the precise technique to get you began utilizing Maya like a studio veteran. specialist visible results artist and Maya professional Dariush Derakhshani essentially explains the fundamentals of modeling, texturing, animating and visible results for brand spanking new clients, whereas top you thru enjoyable and hard classes that offer you lots of hands-on perform. The e-book incorporates a colour insert that includes superb examples from gifted newcomers, so that you can see what is attainable.
- Gets rookies and people migrating from different 3D functions up and working on Autodesk Maya 2014
- Helps clients grasp the Maya interface and the fundamentals of modeling, texturing, animating, and visible effects
- Provides functional and enjoyable, step by step tutorials that illustrate sensible, expert demanding situations
- Includes a full-color insert of fantastic examples from gifted novices
- Written via an Autodesk licensed writer and is an Autodesk professional Press book
Whether you are new to 3D or migrating from one other 3D software, Introducing Autodesk Maya will kickstart your creativity and get you up and working on Maya.
Read or Download Introducing Autodesk Maya 2014: Autodesk Official Press PDF
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Additional resources for Introducing Autodesk Maya 2014: Autodesk Official Press
If you already have cursory or even intermediate experience with Maya, culled from time spent learning at home, you can fill many holes with the information in this book as well as expand your experience. Self-education is a powerful tool, and the more you expose yourself to different sources, opinions, and methods, the better educated you’ll be. In addition, this book is invaluable for teachers in the CG field. This book was written to cater to those who want to pick up the fundamentals of Maya as well as those who want to teach classes based on a solid body of course material.
Lighting In my opinion, CG is fundamentally all about light. Manipulating how light is created and reflected is what you’re doing with CG. Without light, we wouldn’t see anything, so it makes sense that simulating light is the most influential step in CG. Lighting greatly affects the believability of your models and textures and creates and heightens mood. During the lighting step, you set up virtual lights in your scene to illuminate your objects and action. Although you can set up some initial lights during the texturing of the scene, the serious lighting should be the last thing you do, aside from changes and tweaks.
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