Download Beginning iPhone 3 Development: Exploring the iPhone SDK by Dave Mark, Jeff Lamarche (auth.) PDF

By Dave Mark, Jeff Lamarche (auth.)

Are you a programmer trying to find a brand new problem? Does the concept of establishing your own iPhone app make your middle race and your pulse quicken? if that is so, Beginning iPhone three improvement: Exploring the iPhone SDK is simply the e-book for you. up-to-date and revised for iPhone SDK three, some of the discussions within the unique publication were clarified to make the various extra complicated issues more uncomplicated to appreciate. additionally, the entire initiatives were rebuilt from scratch utilizing the SDK three templates.

For the most recent model of this ebook for Swift, see Beginning iPhone improvement with Swift, ISBN 978-1-4842-0410-8. For the most recent model of this ebook for Objective-C, see Beginning iPhone improvement: Exploring the iOS SDK, ISBN 978-1-4842-0200-5.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow kind, this e-book deals an entire soup-to-nuts path in iPhone and iPod contact programming. The e-book starts off with the fundamentals, strolling you thru the method of downloading and fitting Apple's loose iPhone SDK, after which stepping you even though the construction of your first basic iPhone software. From there, you will discover ways to combine the entire interface parts iPhone clients have come to grasp and love, resembling buttons, switches, pickers, toolbars, and sliders. you will grasp a number of layout styles, from the easiest unmarried view to advanced hierarchical drill-downs. The complicated paintings of desk construction could be demystified, and you may see easy methods to store your facts utilizing the iPhone dossier process. you are going to additionally methods to keep and retrieve your information utilizing SQLite, iPhone's integrated database administration procedure. additionally, you are going to additionally know about middle information, an immense patience mechanism that has simply been additional with SDK 3.

And there is even more! you are going to discover ways to draw utilizing Quartz second and OpenGL ES, upload multitouch gestural aid (pinches and swipes) in your purposes, and paintings with the digicam, photograph library, accelerometer, and integrated GPS. you will discover the fantastic issues of program personal tastes and localize your apps for a number of languages. you could realize extra approximately this booklet, obtain resource code, and locate help boards on the book's significant other web site, at

  • The iPhone three replace to the best-selling and so much steered booklet for iPhone builders
  • Packed filled with methods, strategies, and exuberance for the hot SDK from a developer standpoint
  • The such a lot entire, precious, and updated consultant to all issues having to do with Apple's iPhone SDK

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Example text

Dragging an item from the library to a nib file window will add an instance of that class to your application. OL3C. The items on this palette are primarily from the iPhone UIKit, which is a framework of objects used to create an application's user interface. Figure 2-6. The Library palette, where you'll find stock objects from the U/Kit that are available for use in Interface Builder CHAPTER 2: Appeasing the Tiki Gods UIKit fulfills the same role in Cocoa Touch as AppKit does in Cocoa. The two frameworks are similar conceptually, but because of differences in the platforms, there are obviously many differences between them.

Xcode, Interface Builder, and the simulator are all separate applications. CHAPTER 2: Hello. Woridl If your iPhone is connected to your Mac when you build and run, things might not go quite as planned. In a nutshell, in order to be able to build and run your applications on your iPhone, you have to sign up and pay for one of Apple's iPhone developer programs and then go through the process of configuring Xcode appropriately. When you join the program, Apple will send you the information you'll need to get this done.

If your iPhone is plugged in, before you select Figure 2-9. 0. glory! Wait a second! That's it? But, we didn't write any code. That's right. Pretty neat, huh? But what if we had wanted to change some of the properties of the label, like the text size or color? We'd have to write code to do that, right? Nope. Head back to Interface Builder and single-click the Hello World label so that it is selected. Now press ~1 or select Tools~ Inspector. This will open a window called the inspector, where you can set the attributes of the currently selected item (see Figure 2-1 0).

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