By Sam Vila
Bringing concrete examples from to mild, this ebook explains easy methods to use Blender to create visible results for video/film construction. It provides readers with a realistic strategy to tips on how to use Blender's instruments throughout quite a lot of eventualities in video/film creation, together with establishing cameras on a degree, lights, and different creation approaches. preserving a spotlight on composition, the publication no longer only explains how you can use the commonest instruments, resembling monitoring, rendering, and compositing, but additionally explains find out how to care for software program obstacles and type out difficulties. because the most sensible way. Read more...
summary: Bringing concrete examples from to gentle, this ebook explains how you can use Blender to create visible results for video/film construction. It offers readers with a realistic technique to the best way to use Blender's instruments throughout quite a lot of eventualities in video/film creation, together with establishing cameras on a level, lights, and different creation strategies. preserving a spotlight on composition, the publication not just explains how one can use the most typical instruments, akin to monitoring, rendering, and compositing, but additionally explains how one can care for software program boundaries and kind out difficulties. because the most sensible means
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Additional resources for Blender for Visual Effects
Let’s have a look at the render passes panel for Blender Internal: And for Cycles: As you can see in these panels, there are many settings to be activated, but sometimes we don’t need so many for a specific render. Let’s see one by one how these passes work. The main difference between the Blender Internal render engine and Cycles is that Cycles splits the 38 B l en d er f o r V isua l Ef f ec t s Diffuse, Glossy, Transmission, and Subsurface passes into three different ones. We will see later on how to combine all these passes in the composition.
22 B l en d er f o r V isua l Ef f ec t s Now we should see something like this: That’s our plane track at its default position. We can adjust the corners in the way we need manually: Notice that now we can play back our footage and the plane should match our footage perfectly. On the right panel we can find some interesting options as well: T r ac kin g 23 By clicking on the Auto Keyframe button, we can manually adjust the corners of our plane track in case we have some problem. Another interesting option is the Image field.
Here is an example of a scene lighted by a mesh emit object only, with no additional lights: The final lighting technique we can use is IBL (image-based lighting). We can select a panoramic image to light up a scene in a very accurate way. It will also provide us with nice reflections. By using an HDR image, we will be able to calculate the lighting in a more accurate way as it contains more lighting information with different expositions on the same file: Make sure you check the Multiple Importance option in the World panel to speed up the rendering if you use IBL or HDR lighting: Sc ene Se t u p 31 In the robot example, I used a combination of these techniques.