By Jean-Luc Dugelay, Atilla Baskurt, Mohamed Daoudi
The coming, and carrying on with evolution, of top quality 3D items has been made attainable by means of contemporary development in 3D scanner acquisition and 3D pictures rendering. With this expanding caliber comes a corresponding elevate within the measurement and complexity of the knowledge documents and the need for advances in compression innovations. powerful indexing to facilitate the retrieval of the 3D facts is then required to successfully shop, seek and recapture the gadgets which were compressed. the appliance of 3D pictures in fields corresponding to communications, medication and the army additionally demands copyright security, or watermarking, to safe the information for transmission.
Written by means of specialist participants, this well timed textual content brings jointly the 3 vital and complementary issues of compression, retrieval and watermarking concepts for 3D objects. 3D item processing functions are constructing swiftly and this e-book tackles the demanding situations and possibilities provided, targeting the safe transmission, sharing and looking out of 3D items on networks, and includes:
- an advent to the generally used 3D illustration schemes; the features, merits and obstacles of polygonal meshes, floor established versions and volumetric models;
- 3D compression concepts; the 3D coding and deciphering schemes for lowering the dimensions of 3D facts to lessen transmission time and reduce distortion;
- state of the paintings responses to the intrinsic demanding situations of creating a 3D-model seek engine, contemplating view-based, structural and full-3D approaches;
- watermarking recommendations for making sure highbrow estate security and content material safety with out changing the visible caliber of the 3D object.
3D item Processing: Compression, Indexing and Watermarking is a useful source for graduate scholars and researchers operating in sign and snapshot processing, computing device aided layout, animation and imaging platforms. working towards engineers who are looking to extend their wisdom of 3D video gadgets, together with info compression, indexing, protection, and copyrighting of knowledge, also will locate this ebook of serious use.
Read or Download 3D Object Processing: Compression, Indexing and Watermarking PDF
Similar 3d graphics books
The papers during this quantity have been chosen for presentation on the fifteenth foreign Meshing Roundtable, held September 17-20, 2006 in Birmingham, Alabama, U. S. A. . The convention was once begun by way of Sandia nationwide Laboratories in 1992 as a small assembly of corporations striving to set up a typical concentration for study and improvement within the box of mesh iteration.
COLLADA is a COLLAborative layout job for setting up an open usual electronic Asset schema for interactive 3D functions. This booklet explains intimately easy methods to use the COLLADA know-how in a undertaking using 3D resources, and eventually the way to create a good content material production pipeline for the main advanced improvement.
''Accurate and effective collision detection in complicated environments is likely one of the foundations of modern day state-of-the-art laptop video games. but collision detection is notoriously tough to enforce robustly and takes up an more and more huge fraction of compute cycles in present online game engines as more and more distinct environments have gotten the norm.
This is often an introductory textbook when you are looking to examine Java 3D quickly. it truly is choked with quite a few examples and illustrations, together with an 8-page color part. the writer takes readers throughout the assorted phases of writing an easy application in Java 3D after which exhibits how one can alter and upload good points to this system.
- Beginning Google Sketchup for 3D Printing (Expert's Voice in 3D Printing)
- ZBrush Character Creation: Advanced Digital Sculpting
- Mastering 3D Studio VIZ 3
- Visualization Handbook
Additional info for 3D Object Processing: Compression, Indexing and Watermarking
IEEE Computer Graphics and Applications 21(5), 68–75. Rondao-Alface P, De Craene M and Macq B 2005 Three-dimensional image quality measurement for the benchmarking of 3D watermarking schemes. Electronic Imaging, Security, Steganography, and Watermarking of Multimedia Contents, pp. 230–240. Salvi J, Matabosch C, Fofi D and Forest J 2007 A review of recent range image registration methods with accuracy evaluation. Image and Vision Computing, 25(5), 578–596. Schaefer S and Warren J 2005 On C2 triangle/quad subdivision.
Zeroug M and Nevatia R 1996 Three-dimensional descriptions based on the analysis of the invariant and quasi-invariant properties of some curved-axis generalized cylinders. IEEE Transactions on Pattern Analysis and Machine Intelligence 18(3), 237–253. Zhou L and Kambhamettu C 2001 Extending superquadrics with exponent functions: modeling and reconstruction. Journal of Graphical Models 63(1), 1–20. Zorin D, Schroder P and Sweldens W 1996 Interpolating subdivision for meshes with arbitrary topology.
2005) followed a similar approach but automatically extract the saliency from the input mesh by computing kinds of multiresolution curvature maps. Recently several authors have investigated the use of perceptual metrics (ad hoc) for the evaluation of specific applications. 23) where n(v) is the set of indices of the neighbors of v, and li the Euclidean distance from v to vi . GL(v) represents the difference vector between v and its new position after a Laplacian smoothing step. Thus it represents a measure of smoothness: the lower it is, the smoother is the surface around v.