By Stefan Zerbst
Constructing your individual 3D video game engine could be a difficult activity. If you?re up for the problem, then "3D video game Engine Programming" is able to take you thru each one step. All you want to start is a operating wisdom of C or C++and uncomplicated wisdom of the DirectX and Direct3D interfaces. With those talents in the back of you, you?re able to take on the mathematical techniques and API-independent interfaces that would upload as much as your operating video game engine. This ebook takes you past easily development your online game engine, exhibiting you ways you could use it on enforce a community deathmatch first-person shooter. You?ll additionally hide extra projects equivalent to imposing a degree editor to construct your individual 3D degrees from scratch with a graphical consumer interface.
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It is clear, however, that there is a difference between the 3D pipeline and a 3D engine. Later, we will talk about the 3D pipeline in detail because it is imperative that you understand how your hardware works to avoid certain bottlenecks. The concept of a 3D engine is discussed in several chapters because it is important that you understand how to implement the engine I call the ZFXEngine. This engine is a game engine, which means it consists of several sub-engines. You will see the structure of the ZFXEngine in Chapter 2, “Designing the Engine,” but for now I will tell you one final criterion that I think each engine must comply with: An engine should be independent of the project and capable of working with other video game projects and non-game multimedia software projects without the need to modify the engine’s code.
The point is, don’t just use what you know was good yesterday. Utilize what the future will bring. To put it simply, you must know your enemy to defeat him. Actually, I don’t like that kind of aggressive thinking, so I’d better put it this way: If you can’t defeat your enemy, just ally with him. Your enemy is the hardware sitting smugly inside your computer that refuses to render as many polygons with as many effects per pixel as you would like. Now, if you think of that little beast as your friend and team up with it, you will get closer to your goal.
Whether you believe in a real existing God or not, the concept still applies in your virtual world and this is your place of being a (virtual) God. The Development Process of a Video Game Now that you’ve heard about the motives that drive developers to develop video games (or at least what should drive them), I want to tell you something about the project management and business administration that accompanies a video game project. The creation and development of a video game is a lengthy process, not a single, linear task.